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Jayemdae Tome was at one point a defining card in Magic’s history and Eternal’s version of the book costs only 2 to deploy and 3 to use each turn, with the drawback of being about two percent to take 5 damage each draw step. Cauldron Cookbook is what this deck is built upon. This fire, justice, shadow midrange deck achieved number one in ranked. His empower ability will help give you some flying threats that will be great in spot-removal matchups, like Lingering Souls in an Abzan Mirror. Ravid, Insect Master can grab any power from your deck, even ones with special abilities like a Crest (think scrylands in Magic). In this case, he’ll ramp you while hitting for a ton of lifesteal damage. Hojan, Crownbreaker has renown, which is an ability you use by playing a spell or weapon on it. The new set has two exciting new empower options for you to try. Knight-Chancellor Siraf, in addition to being strong, is fun to play with and reminds me of playing Momir-Vig. Knight-Chancellor Siraf is a good defensive unit early as a 3/4 for 3 and then a power sink late in the game that will likely give you inevitability. Worldbearer Behemoth is the Primeval Titan of Eternal, Mystic Ascendant is the Tatyova, Benthic Druid. Empower is a mechanic similar to landfall in Magic, but most of the units maintain the bonus forever rather than benefiting from a temporary effect. This deck puts out several powerful units and then enhances them with both Stand Together and Sword of Unity. There are 3/3s for 2, 5/6s for 4, and 6/7s for 5. Combrei MidrangeĬombrei has the most efficiently costed units in Eternal. More options to smooth your draws strikes me as potentially quite powerful. Chunk Chunk has the new pledge mechanic that allows you to play it as an untapped power of either color on turn 1. Phoenix Stone is a relic-they’re similar to artifacts-that can transform into a flying 4/4 but be safely tucked away as a relic during the opponent’s turn. It is a common strategy to put situationally powerful spells in the market that are not powerful enough to see main deck play, such as Mindfire, which exhausts two units for the turn, similar to a Falter.įrom Eternal’s new set, Defiance, I’m trying out Phoenix Stone and Chunk Chunk.
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Personally, I could see a benefit to putting a Torch in the market so that you have virtually seven copies of the best spell in the game, but I will defer to people who have more experience than me for now. Snowcrust Yeti is a 1-cost 2/1 with aegis, and the Yeti combines well with the ten weapons to ensure that you will not lose card advantage to a potential removal spell. Primal provides one of the best removal spells in the game, Permafrost, and a few great units. Skycrag Aggro is 72% fire and only splashes primal because of the existence of good power sources. This deck takes advantage of the most powerful 1-cost spells and units in existence to overwhelm the opponent. This is a two-color, fire and primal aggressive deck that resembles a mono-red deck that is ever present in all Magic metagames. Merchants allow you to switch a card in your hand for a card in your five-card market, kind of like the cycle of Wishes in Magic (Living, Burning, Cunning, Death, Golden). All five of the decks utilize the powerful cycle of merchants and their markets. Given that you have experience playing or watching competitive Magic, these decks and archetypes should be familiar to you. I am going to give an overview of five decks across the spectrum of aggro, control, and combo. It would be pretty cool to be the first world champion of a game, and it happens to be created by many of my friends. Recently, Eternal announced their 2019 World Championship, which definitely sparked my interest.